ALT0 Dispatch
Alert cards, jurisdiction routing, responders, panic and safe passage. Comes with ALT0 MDT.

Everything in the box.
The dispatch layer of the city. Calls stack on screen with code, street, area and attached units, and route to city police or the county sheriff by where they happen, with mutual aid when nobody is on duty there. Units respond with one key, panic with another, and run a shared safe-passage timer. Any script can raise a call with one export, and scripts built for other dispatch systems work without changes.
- 01Stacked alert cards: code, title, street, area, department and attached units
- 02City and county zones: calls go to the agency of the zone, with mutual aid when it is empty
- 03Respond with E: you are attached to the call and your GPS is set
- 04F3 radial: MDT, incidents, safe passage, respond, pause and mute alerts, panic
- 05Console with the live call list and your settings, including muting the other jurisdiction
- 06Panic, officer down and EMS down alerts that reach every unit
- 07Civilian shots fired and explosions, merged when several players report the same thing
- 08Safe passage: a shared countdown that invites units nearby
- 09/ems for citizens; medical calls stay with EMS
- 10Works with scripts written for ps-dispatch, cd_dispatch, nn_dispatch and community_bridge
Calls that say what matters
Each card carries the code, the street and area, the department it went to and the units already attached. Priority calls glow red and sound different from routine ones.

One key to roll
Press E on a card and you are attached with GPS set; the other units see you join. The radial on F3 puts the MDT, the call list, safe passage and panic one click away.

A console for the shift
The incident console lists every open call with its units and a respond button, and holds your settings: pause, mute, automatic GPS and muting the other jurisdiction.

Better with the rest. Fine on its own.
Our scripts are written to run one city together: what one does shows up in the others. Every link checks whether the other script is running, so each one also works alone.
Runs on Qbox with ox_lib alone. Any script can send alerts through one export, and scripts written for ps-dispatch, cd_dispatch, nn_dispatch or community_bridge alerts work without changes.
- Boosting → Dispatch
Silent alarms, failed hacks and Wi-Fi breaches arrive as dispatch calls with the car, the plate and the contract class, routed to city or county.
Without alt0-dispatch, boosting sends its alerts to ps-dispatch, cd_dispatch, qs-dispatch or your own dispatch.
- Dispatch → MDT
Every call shows on the MDT overview and the live map, and officers can attach to it from the terminal.
Without alt0-dispatch, the MDT keeps its own call list.
The full UI.

Stacked alert cards with units attached
01 / 04Screenshots are the real UI captured from the shipping resources with sample data. In-game shots are from Ouroboros RP.
What it needs.
- Resource
- alt0-dispatch
- Framework
- Qbox
- OneSync
- Required
- Works with
- ALT0 MDT: calls appear on the MDT overview and live map; officers attach from either
- ALT0 Boosting: silent alarms, failed hacks and Wi-Fi breaches arrive as calls
- Server exports
CreateDispatchSendAlertGetRecentCallsClearCallGetJurisdictionSetDispatchJammer- Client export
SendAlert- Commands
/dispatchmenu/panic/safepassage/setcallsign/ems
Before you ask.
Can I buy Dispatch on its own?+
It comes with ALT0 MDT: buy the MDT and both resources are delivered to your Keymaster.
Will my other scripts work with it?+
Yes. One export sends a call, and scripts written for ps-dispatch, cd_dispatch, nn_dispatch or community_bridge alerts are picked up without changes.
Can I change the zones?+
The city and county zones, job lists, alert types, keys and cooldowns are all in the open config.
Pairs well with.

MDT
A police, sheriff and EMS terminal built around cases and evidence. Dispatch included.

Camera
Pro cameras, a news camera and instant polaroids your players hold, hang and pin to boards.

Boosting
Contract car theft with classes, squads and a black market.